Adventurer's Guild Halls

Hiring Halls


There are two Hiring Halls. One in the Lower Wheel and another in the Upper Wheel. The contracts available aren't affected (or restricted) by where the Hall is located. Either Hiring Hall can service any contract no matter where it must be executed. The same pool of contracts is available at both Halls. When a party takes a contract a runner is sent to inform the other Hall that freelancers have been engaged and that it has been taken out of the pool.

Monster Hunter Guilds


  • Three Blades is based in the Lower Wheel and manages contracts for the Lower Wheel, Warrens, Docks and any threats coming from the Bay.
  • Born of Blood is based in the Upper Wheel and manages contracts for the Upper Wheel, Bazaar and Ruins.
  • Bloodbow is also based in the Upper Wheel and manages contracts for the wild area near the city.
  • Alea’s Chosen is based in the Inner Wheel. They recruit from the other Monster Hunter Guilds. They are considered elite and only work with the best of the best. They will provide contracts for anyone who will pay their exorbitant rates. They are said to be able to provide special training and offer specialized equipment to their members.

Bloodbow


Monster Hunter's Guild
Location: The Upper Wheel near the wall near the northwest gate.

The headquarters is a compound that consists of a main building, guest house, stables and a walled area used for training. The only sign hangs above the main building and displays a longbow that has been painted red with three red arrows arranged above it in an arc. The guest house is a small but sturdy structure that is mostly stone. The training yard has several target dummies, weapons racks and arrow bins. A large boar is chained to a dog house. There are several horses in the stables that seem well cared for. The main building is spacious and has two stories.

Organization: The Guild is run by “the Blooded” - veteran members who have belonged for at least 3 years and have at least 12 confirmed kills of monsters considered worthy by the current leaders. There are currently 5 active leaders and over a dozen active members.
Amenities: Use of the guest house and practice yard. The headquarters has a club room where members hang out and swap stories. There is a trophy room next to it where interesting kills are displayed.

Hiring Hall (Lower Wheel) 


Run out of a one room longhouse. Managed by a large, muscular middle aged woman named Artrus who wears her hair hacked short and has a network of small scars over most of her body. She dresses simply and wears a sword belt with an empty scabbard (out of habit). Artrus is a retired guard turned mercenary. She is gruff, sensible.and takes no guff. Her assistant is Kitrik, a Kenku who also acts as quartermaster (Gender impossible to tell). They can sell basic equipment but they don't have much. 

Hiring Hall (Upper Wheel) 


A large building that has several meeting rooms and a central waiting area. The second floor is residence for the staff. Managed by a small team of Eebix (Mouselings) from the Elderwine and Moss families. An aging white mouse fellow named Radix Moss coordinates the chaos. There is always a lot going on but the Radix keeps things on an even keel.