Grave Robber

Some folks get buried with valuables and some folks are greedy or desperate enough to dig them up and take them off their bodies. They aren’t using them any more after all. As if this weren’t dismal enough, there are some people who have uses for the recently dead. Necromancy, anatomical studies and worse. The tombs in the catacombs beneath the Inner Wheel are well defended but there are grave yards in and just beyond both the Sprawl and the Warrens that are ripe for the picking.
     
Skill Proficiencies: Perception and Deception or Stealth

Equipment

Shovel, hooded lantern, 5 flasks of oil, flint and steel, crow bar, 2 large sacks, 2 vials of holy water.

Feature: By the Pricking in my Thumbs  

Not only do grave robbers have to contend with grave diggers, the Guard and angry relatives of the deceased there are times when the dead refuse to stay dead.
Grave robbers get advantage on any perception roll to notice an undead opponent or to avoid being surprised by one. 

Characteristics

There are no two ways around it - grave diggers are scum. Whatever drove them to explore this line of work has led them to a very grim way of life. It can be profitable but all but the hardest of hearts find that it weighs on the soul.

Alternate - Grave Digger: The brave laborers who dig the graves and tend the graveyards. They tend to get dismissed or even looked down upon by “decent folk” who see them as unclean because of the work they do. They get Medicine instead of Deception or Stealth.